The dinner scene is done! Well, to a certain extent, more still needs to be done like a few piece here and there but there's enough done to move on. Before I could get started on the next scene, I rigged the dinner scene in it's spot. Using cantilever style benchwork to maximize space underneath, the set was rigged at the specific height and specific angle in order for the forced perspective to work properly. You can easily see distorted the set is in this side shot:
Inside the set, all of the figures are painted and complete--except for their hands. Those are going to be molded off action figures since I really don't want to make a bunch of hands. The table has more details like the food on their plate (which I made up since you can't see the food in the movie). Pictures have been added to the pipes above, made up photographs that I printed off. Mainly it's Monet stuff and sailboats, but I threw in my riverboat painting that I did for fun. Also included towards the back is a picture of ghost from the Haunted Mansion, as a nod to what was in this space before the 20k project took over.
Here's a large pano shot of the scene:
Small things like jars and utensils will have to wait to be added later on, but not at this time.
Moving onto another scene finally, I completed one entire scene in 2 days!Mainly that happened because it was a fairly easy scene to and the hardest part was already done.
Before I get to the scene, I'm just going to briefly mention how this scene came about, since it wasn't even planned to be made from the beginning. Looking at the planning post with the diagram in it, you will notice two spots, labeled as D and H. Spot D is where the dinner scene is now, and spot H is where the Divers/Shark attack scene would go. When I was planning the Divers/shark attack scene, I was originally going to use a larger scale of divers, larger than what I was using for the burial scene. After working on the burial scene, I decided to use those same divers for practicality reasons and not use a larger scale. So the scene ended up being smaller than what was planned. Same thing happened with the dinner scene--it came out smaller than planned. By having these two scenes shrink in size, I was left with a gap between them--enough for another scene.
My original idea to use this space was to do another scene with divers; showing the hunting expedition in progress, which would transition from the dinner scene to Ned and Conseil straying off and getting attacked by a shark. It would look very similar to this:
But after I thought about it, I decided to have more variety in my scenes and I scrapped the idea to have a this third underwater/diver scene. I realized that none of my planned sets show the entire Nautilus and I thought that should be something that should seen, especially for someone who has never seen 20,000 Leagues before. A classic shot of the Nautilus cruising underwater would be ideal. Since I already had a resin Nautilus model all ready to go, this was an easy scene to make, and since the scene is so shallow, it fits in that gap space perfectly. This scene is suppose to represent the Nautilus approaching the Island of Crespo, where the underwater hunting expedition takes place.
I also decided to do this entire set in blacklight paint, which looks really good in small spaces (The Fantasyland dark rides at Disneyland are good example of using blacklight to make a small space look bigger) instead of incandescent lights. Another reason for using blacklight is that it makes it easier to put "lights" on my Nautilus model, which I don't want to destroy by drilling holes in it.
But first, I made the sea backdrop, all painted in blacklight paint in the dark:
Then I painted my Nautilus model (which is only about 10" long) with a dark brown (which doesn't glow) and then I drybrushed it with blacklight paint for the highlights coming from the surface of the ocean. Then for the "lights" I painted the windows with yellow blacklight paint. I suspended the model from the ceiling with extremely fine thread, which is invisible in the dark; so invisible you couldn't even see it even if you were looking for it! The model is rigged from bow and stern by one thread that is hooked at the top. Another thread attached to the middle of the model acts as a "safety cable" if the thread holding the model from the ends where to snap for whatever reason. Two stabilizer threads keep the model from rocking back and forth if it gets knocked.
Now this scene looks like total crap under normal lighting, but under a blacklight...
(It's amazing how well blacklight works)
Once I was satisfied with the paint job, I installed another one of my trusty "bubble boxes" from my old Submarine Voyage, as used on my burial scene. I dyed the water and added a drop of paint to the water to create "murkiness".
The result of the finished scene looks like this:
And what's neat about the rig that I built for the Nautilus model is that it's adjustable, so I can create a more dramatic pose with it if I adjust the angle on the different axis points (this shot below was taken from the same angle as above, by the way)
So with that done, I will now transition into my next scene!
The next scene which I have planned for months is the scene where Ned and Conseil stray off from the expedition and get attacked by a shark, only to have Nemo come to the rescue:
The scene would have an animated shark dive towards the Conseil and Ned figures (with their arms in the air) and Aronnax and Nemo with his gun standing by. As the shark dives, the Nemo figure would lift his gun and "shoot the shark" by a flashing LED light.
After some thought, this scene would be tricky to do, considering the space that I would be working in. Composition would be hard to figure also, since I want the scene to look good artistically in it's layout. It's also going to be a challenge to not make the shark look stupid when it dives--because it's on a wheel, it goes back up and having a shark go straight up in the air looks ridiculous. At this point, it's going to be a careful matter of placing the Shark wheel at the right angle and height.
At this point, all I've done on this scene is do some blocking out, not much construction which I'll get into next post.
To finish off this post, here's what it looks like in the "show building" (aka under the table) of all the scenes that I've made up to this point coming together: